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Question by oddtail · Sep 14, 2018 at 09:43 PM · buildcrash

Game build crashes on other computers

I'm new to Unity; I've been learning how it works and writing simple programs. Everything worked fine until I decided to build and run a program. It works fine on the machine with Unity installed, but it crashes immediately on two other computers.

The crash error is 0xc0000005. I tried for hours to find an answer online, but haven't found anything exactly like my problem.

Here's a little more info:

  • I tried to pinpoint something wrong with the program, but it doesn't seem to be the cause. Even a program composed of a single, empty scene with no objects crashes the exact same way.

  • I had the problem in Unity 2018.2.8f1, but it seemed to happen in two previous versions, too.

  • Uninstalling and reinstalling Unity didn't help. Disabling the initial resolution selection screen did nothing, too.

  • The games crash immediately, before "made with Unity" even has a chance to happen.

  • I copied all the folders associated with the build, not just the .exe file.

  • The builds are for Windows, I tried both 32-bit and 64-bit builds on the two computers where the games crash, the effect is the same.

I have no idea where to even begin looking for an answer. I hope someone can at least point me in the right direction. I honestly don't even know the right questions to ask - I'm completely new to Unity and have very limited knowledge of programming otherwise.

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Answer by oddtail · Sep 15, 2018 at 01:25 PM

OK, so there wasn't an issue with Unity or my computer after all. The portable drive was doing something to the files (which I accidentally discovered after a .zip file moved through it was rendered unopenable).

Sharing the build by other means worked just fine.

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