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Question by Bill Cosby · Oct 03, 2012 at 07:09 PM · texttext mesh

Line Break on text mesh not working?

This is probably going to be a quick one, but I'm a beginner, so I'm kind of confused. On the unity reference for text mesh (http://docs.unity3d.com/Documentation/Components/class-TextMesh.html), it says that when you're typing text into the text property, you can hit alt + return to make a line break. I'm using Windows, so my return button is enter, and when I type and hit alt + enter, nothing happens. I want to have "Hello" on one line, then "World" on the second line, but nothing's happening. Is this a mac exclusive feature or something?

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Answer by fafase · Oct 03, 2012 at 07:10 PM

Have you tried:

 var str ="Hello\nWorld";

?

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avatar image Bill Cosby · Oct 03, 2012 at 07:20 PM 0
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Thanks for responding. I haven't tried scripting any text in yet, so no. But that shows me how the scripting for it works, so I'm going to try that ins$$anonymous$$d. Is that code for Java or C# (I work with C#)?

avatar image fafase · Oct 03, 2012 at 07:30 PM 0
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Both. This is ASCII/Unicode/any languages.

avatar image Eric5h5 · Oct 03, 2012 at 07:31 PM 0
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Unity doesn't use Java, but that code is both Unityscript and C#.

avatar image Bill Cosby · Oct 03, 2012 at 07:32 PM 0
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Awesome! That sounds good. I'll be sure to implement it later on today. Thanks for helping.

avatar image Bill Cosby · Oct 03, 2012 at 08:27 PM 0
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I just tried implementing the code, and I don't think I did it right (I'm a beginner at unity coding). Here's what I have:

using UnityEngine; using System.Collections;

public class journalscript : $$anonymous$$onoBehaviour {

// Use this for initialization void Start () { var str ="Hello\nWorld";

} // Update is called once per frame void Update () { } }

I'm positive I'm doing something wrong with this code. Do I need to erase what's in the text property in the inspector as well?

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