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Question by Graeme · Jun 23, 2010 at 09:14 AM · audiofmodzonereverbdsp

Reverb? Reverb Zones?!?!?

Does anyone know how to set up a Reverb (zones) in Unity. I'm not a programmer but can copy and customize C# and Javascrip. I'm assuming it must be possible considering FMOD is Unity's built in audio engine...

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Answer by jashan · Jun 23, 2010 at 10:11 AM

In Unity 2.6, FMOD was just integrated as audio backend but not many of the features of FMOD were exposed.

As you can see in the Unity 3 coming soon announcement, this will change in 3.0 and some of the FMOD features (including reverb zones) will be exposed to Unity users:

Audio Magic

Unity 3 brings Reverb Zones, filters, tracker file support and a bunch of other goodies to the table. We're also introducing editable falloff curves for all major audio parameters, so you get complete control over your sound ambience.

So, Unity 3 will be great news for all us audiophiles ;-)

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Answer by andrew · Jun 23, 2010 at 11:49 AM

in the mean time, it is however possible (though a little more work and potentially an FMOD licensing issue) to use the FMOD 'plug-in' for Unity created by SquareTangle. http://www.squaretangle.com/FMODUnity.html

cheers a

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