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Question by thestrandedmoose · Jan 21, 2018 at 07:11 PM · triggerparticles

How to GetComponent from another Gameobject OnTriggerEnter

Hey guys-

I have a container of water I want to fill up when water particles enter it.

Right now, I've enabled collisions on my water particles. The waterContainer object is just a BoxCollider set to isTrigger. I tried putting this script on the waterparticlesystem but obviously it did not work because you can't getComponents from colliders:

 void OnParticleTrigger (Collider other)
     {
         other.GetComponent<waterContainerScript>().AddWater();
     }

Does anyone know how to GetComponent from the object you are triggering??

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Answer by bhavinbhai2707 · Jan 21, 2018 at 07:16 PM

you can apply a script in the box collider with trigger on and store a public bool value in it and once the Trigger is altered then simply make the bool true suppose somethingEntered = true; and then access this bool from other scripts.

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avatar image thestrandedmoose · Jan 21, 2018 at 09:41 PM 0
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Normally this would work, but unfortunately it seems that when you use collisions on particles, they don't register with normal triggers

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