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Question by N1warhead · Nov 08, 2016 at 08:20 AM · particlesdepthdepth-bufferparticle-system

Particle Depth, possible?

I am using the Volumetric Fog from the Adam demo for my game. But I realized just today that particles seem to just draw on top of the Volumetric fog.

I have posted an image. Not sure what I can / can't change to fix this.

Yes I know when the nuke is blowing up it should be bright, but even after it is gone, the dust particles continue to be bright.

So just curious as to what I might can do. I've tried all the particle shaders that come with Unity.

EDIT: So what I'm trying to figure out is, how to make the fog render on top, or put the particles behind it.

alt text

nuke.jpg (136.2 kB)
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Answer by · Oct 04, 2018 at 02:30 PM

In Particle System > Renderer, set Order in Layer to -1 or change its Sorting Layer and use Second camera with -1 depth to render them first.

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