Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cidmodder · Aug 11, 2011 at 02:52 AM · javascriptmouse positionbeam

Mouse position help

Hi all. I'm trying to get a beam to go from an flying ship to the ground where the mouse is clicking. However I'm having a hard time getting the beam to go from the ship. Its a top down view so the camera is not attached to the ship so I have a problem with doing raycasts from the point of view of the ship. heres what I've been using

 if(Input.GetMouseButtonDown(0)){
 var mousePo = camera.ScreenToWorldPoint (Vector3 (Input.mousePosition.x, Input.mousePosition.y,camera.nearClipPlane));
 var ray = camera.ScreenPointToRay(mousePo);
 Instantiate (particle, mousePo, Quaternion.identity);
 }

any idea how I can make a beam go from the ship down to the ground where the mouse is clicking? Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by roamcel · Aug 11, 2011 at 11:40 AM

I believe your solution is better considered in two parts:

 1- raycast from camera to ground
 2- ray from any transform to raycast hitpoint

in particular, to solve the first need:

    private Plane drivingplane = new Plane(Vector3.up, Vector3.zero);...
 
    void Update () {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float ent = 1.0f;
 
         if (drivingplane.Raycast(ray,out ent))
         {
             Vector3 hitPoint = ray.GetPoint(ent);
             Debug.DrawRay (ray.origin, ray.direction * ent, Color.green);
         }
         else
             Debug.DrawRay (ray.origin, ray.direction * 10, Color.red);
     }

consequently, to solve point 2

 Debug.DrawRay (transform.position, hitpoint);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Ray Gun / Laser Beam 3 Answers

Setting Scroll View Width GUILayout 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Physics.OverlapSphere with a min radius? 1 Answer

Door Opens Automatically, then it stays open forever. How? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges