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Currently working on a project what i am trying to achieve is when both cars bumper collide with eachother i want them to bounce back.
what i am trying to achieve is when both cars bumper collide with each other i want them to bounce back. And when the bumper collide with the body of the cars i want it to destroy that car.Both the cars having colliders and rigidbody..........
Answer by I5 · Sep 13, 2018 at 05:11 AM
Cool.
If the rigidbodies are NOT kinematic, set the collider physicsmaterial to have high bouncy'ness . It's quick and easy and will look cool.
In terms of destroying, you can use the OnCollisionEnter method in a script that's on the same game object as the rigidbody of the car. So, on collission, destroy that (or the other) car. If you want a delay after the crash and before the destroy, create and call a coroutine from OnCollisionEnter (but set a flag in OnCollisionEnter to prevent multiple calls on the coroutine.
i have done these steps but couldn't get success. Any alternative approach
try checking what layer each car is assigned to and then ensure that your physics/collision matrix allows them to interact. Also try tweaking the mass, drag (set to 0 to debug) and constraints of the rigidbodies. Hard to tell without screenshots of your inspector settings
Here is the screenshot of collider and rigidbody that i have applied on both the cars
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