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Question by MrDarcey · Jan 16, 2017 at 01:23 PM · scene-loadingeventsystemparametersscene-changedelegates

activeSceneChanged Event Parameters

Hi,

I am using Events/Delegates for the first time so this will probably be an easy fix for those who use them often. Also, being new to events sorry if I misuse the terminology of event and delegates (I think I've done it right, however)

I have a method called 'FadeIn()' that I need to call when the scene changes. Through some searching, I believe I can use events and subscribe FadeIn as a delegate to the SceneManager.activeSceneChanged event to accomplish this.

However when I subscribe using the below code:

     void OnEnable()
     {
         SceneManager.activeSceneChanged += FadeIn;
     }
 
     void OnDisable()
     {
         SceneManager.activeSceneChanged -= FadeIn;
     }

I get the following error in the console:

 Assets/_Scripts/GameManager.cs(96,16): error CS0123: A method or delegate `GameManager.FadeIn()' parameters do not match delegate `UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>(UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene)' parameters


Which I find strange because I'm not trying to pass any parameters through FadeIn, so I'm guessing activeSceneChanged needs parameters and I'm struggling to find anything about them in the documentation.

Has anybody come across this before and could somewhere else in my code be causing these lines to throw this error?

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avatar image doublemax · Jan 16, 2017 at 01:26 PM 1
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The signature of the method must match.

https://forum.unity3d.com/threads/how-come-scenemanager-activescenechanged-have-two-parameters.429871/

avatar image MrDarcey doublemax · Jan 17, 2017 at 10:14 AM 0
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Ahhh got it. I was foolishly trying to add the method's signature in the wrong place!

Thanks so much for finding that thread.

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Answer by mrsteamfist · Jan 24, 2017 at 05:12 PM

@MrDarcey The issue the function you register with activeSceneChanged has two parameters: UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.Scene arg1

So your method FadeIn, needs to have this signature: FadeIn(UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.Scene arg1) { dostuff(); }

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