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Question by Xaos95 · Jun 14, 2017 at 07:57 PM · movementmovement scriptmovemove an object

How to make an object not move through an wall using transform.translate?

So... i am making a game where you have to dodge the obstacles and i want it to have 4 "lanes": up,right,down and left. The movement works perfectly but my only problem is that i can repeatedly press the buttons and i can move through walls. If you don't understand yet, here is an video i recorded: https://www.youtube.com/watch?v=aX4302BcbiE

Here is the movement script: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class PlayerMoveMent : MonoBehaviour {
 
 
     public Rigidbody rb;
     public float speed = 500f;
     public float sidewaySpeed = 500f;
 
 
     void Start () 
     {
         
     }
 
 
     void Update()
     {
         Move ();
     }
 
 
     void FixedUpdate () 
     {
         rb.AddForce(0,0,speed * Time.deltaTime);
     }
 
 
     void Move()
     {
         if (Input.GetKeyDown("d"))
         {
             transform.Translate(1.0f, 0.0f, 0.0f);
         }
 
         if (Input.GetKeyDown("a"))
         {
             transform.Translate(-1.0f, 0.0f, 0.0f);
         }
 
         if (Input.GetKeyDown ("w")) 
         {
             transform.Translate(0.0f, 1.0f, 0.0f);
         }    
 
         if (Input.GetKeyDown ("s")) 
         {
             transform.Translate(0.0f, -1.0f, 0.0f);
         }    
     }
 }



btw, the cube is from probuilder, that's why its flipped inside out.

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Answer by TheReEvolutions · Jul 11, 2017 at 06:15 AM

Dont use translate, translate will move object though other objects , you can add raycast to tell the script when there is an object in front of the player or better yet use a character controller.

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Answer by NorthStar79 · Jul 11, 2017 at 06:48 AM

using translate for player movement isn't a good idea most of the times but, if it's a simple game, and just want to a quick fix, you can just add a keypress timer so you can't spam same key continuously.

or if you want a real fix, you can use unity character controller and use CharacterController.move instead of transform.translate.

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Answer by Tryptex · Jan 20, 2018 at 03:11 AM

What if I'm in a 2d world?

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