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Question by SimplyMabu · Apr 05, 2018 at 07:45 PM · movement2d game

Moving a 2D Object a certain distance over time with a single button click

Title kind of says it all, I've been trying to figure out how to make my 2D character move a specified distance on a single button click, not like a teleport, but like a dash or a dodge
so for example, If i pressed the z button, I'd want them to move 500 ft over the course of 2 seconds or something
I lost the code I was trying out due to some weird saving problem but I think I was honestly over thinking the problem anyway and writing overly complex code that didnt even work
I feel like there is a simple solution to this problem, but I havent been able to find it
If anyone knows something, I'd appreciate it!
Thanks in advance!

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Answer by megamika2 · Apr 05, 2018 at 08:11 PM

Hello i,d like to ask you in what way do you move your character. By using transform.Translate or by using your rigidbody?

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avatar image SimplyMabu · Apr 05, 2018 at 09:13 PM 0
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Hello!
for the standard movement I'm adding force to the rigidbody using Input.GetAxis

avatar image megamika2 SimplyMabu · Apr 06, 2018 at 08:48 AM 0
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You can try this.

     bool DogingIsHappening;
     public float DogeTime;
 
     private void Update()
     {
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Z) & DogingIsHappening == false)
         {
             StartCoroutine(Doge());
         }
 
         if (DogingIsHappening)
         {
             //$$anonymous$$ove to a direction
         }
     }
 
     IEnumerator Doge()
     {
         DogingIsHappening = true;
         yield return new WaitForSeconds(DogeTime);
         DogingIsHappening = false;
     }

If you have any results or questions reply to me.

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