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Question by ybaklaci · Sep 12, 2018 at 05:01 PM · shadercolorlinerendererwrong

LineRenderer renders the wrong color

I create a LineRenderer in Unity 2018.2.1f1. I set the material to builtin Default-Line; which has Particles/Alpha Blended Premultiply. I set no shadow casting and no light probes. The rendered color is lighter than the color I gave:

alt text

I have tried all the shaders in unity, but I couldn't get the exact color. Is there a shader that would render the correct color?

linerendererwroncolor.png (45.2 kB)
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Answer by ybaklaci · Sep 13, 2018 at 10:11 AM

After doing some tests in different projects and platforms, it looks like the reason to wrong color rendering is the Linear Color Space. I chose Linear Color Space for better light rendering. But apparently even though there is no light in the scene, only Line Renderer's color is not accurate.

alt text


linerendererfixed.png (65.4 kB)
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avatar image liamrobertson · Sep 19, 2020 at 11:55 PM 0
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2 years later you saved my ass :) thanks for posting this update.

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Answer by Atiyeh123 · Sep 12, 2018 at 05:53 PM

HI @josbe , you must set the material to Sprites-default. you've just set a wrong Shader.

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avatar image ybaklaci · Sep 13, 2018 at 09:43 AM 0
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Hi @Atiyeh123, Sprites-default was the material I started testing with. So, that doesn't work either.

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Answer by m039 · Nov 26, 2020 at 03:23 PM

I fixed the issue by creating new shader which converts a vertex color to linear space. You can see the shader on the image. I used 2021.1.0a6 Unity that is why Shader Graph is different a bit.

Shader


projectiletrailcolorfix-2020-11-26-18-18-32.png (44.4 kB)
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