Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Novaero · Jun 22, 2020 at 03:00 PM · c#unity 2d2d-physicscharacter movement

How can I apply the dash movement? (Topdown 2D game)

I have a script for dash and movement which work separately, but how can I implement the dash as a LShift button press? (I'm a bit of a beginner)

 public float moveSpeed = 5.0f;
 private Rigidbody2D rb;
 Vector2 movement;
 
 public float dashSpeed;
 private float dashTime;
 public float startDashTime;
 private int direction;

 void Start(){
     rb = GetComponent<Rigidbody2D>();
     dashTime = startDashTime;   
 }
 void FixedUpdate(){
     rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
 }

 void Update(){
     movement.x = Input.GetAxisRaw("Horizontal");
     movement.y = Input.GetAxisRaw("Vertical");
     if(Input.GetKeyDown(KeyCode.LeftShift)){
         Dash();
     }
     //Set Direction
     if(Input.GetKeyDown("a")){
             direction = 1;
         }else if(Input.GetKeyDown("d")){
             direction = 2;
         }else if(Input.GetKeyDown("w")){
             direction = 3;
         }else if(Input.GetKeyDown("s")){
             direction = 4;
         }
        }           
         void Dash(){
         if(dashTime <= 0){
             dashTime = startDashTime;
             rb.velocity = Vector2.zero;
         } else {
             dashTime -= Time.deltaTime;

             if(direction == 1){
                 rb.velocity = Vector2.left *dashSpeed;
             } else if(direction == 2){
                 rb.velocity = Vector2.right *dashSpeed;
             } else if(direction == 3){
                 rb.velocity = Vector2.up *dashSpeed;
             } else if(direction == 4){
                 rb.velocity = Vector2.down *dashSpeed;
         }
     }   
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

132 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to stop player from automatically jumping on a moving platform 0 Answers

Multiple Cars not working 1 Answer

Unity 2018 2D Character Jump Glitch 1 Answer

Distribute terrain in zones 3 Answers

How do you make a car drift in unity 2D 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges