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Question by Moung georges · Jun 08, 2016 at 11:51 PM · networkinginstantiatenetworkphotoncloud

i can't see other player with photon cloud server,I Can't see each other player in photon cloud

It's been two weeks, i'm searching how to resovolve the problem( when i connect to player using to test the game, they can't see each other like if they weren't in the same server. here is my script. (i'm new in unity ).

using UnityEngine; using System.Collections;

public class NetworkManager : Photon.MonoBehaviour {

 public Camera standbyCamera;
 SpawnSpot[] spawnSpots;

 // Use this for initialization
 void Start () {
  spawnSpots = GameObject.FindObjectsOfType<SpawnSpot> ();

     Connect ();
 
 }
 
 void Connect() {
     PhotonNetwork.ConnectUsingSettings ("0.1");
     PhotonNetwork.offlineMode = true;
 
 }

 void OnGUI() {
     GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
 }

 void OnConnectedToMaster () {
     Debug.Log ("Starting Connection");

     PhotonNetwork.JoinRandomRoom ();
 }
 void OnPhotonRandomJoinFailed(){
     Debug.Log ("Connection Failed");
     PhotonNetwork.CreateRoom( null );


 }

 void OnJoinedRoom(){
     Debug.Log ("Connect to Server");

     SpawnMyPlayer ();
 }

 void SpawnMyPlayer() {
     if (spawnSpots == null) {
         Debug.LogError ("WTF?!?!?");
         return;
     }

     SpawnSpot mySpawnSpot = spawnSpots[ Random.Range (0,spawnSpots.Length) ]; 
     GameObject myPlayerGO = (GameObject) PhotonNetwork.Instantiate ("PlayerController", mySpawnSpot.transform.position, mySpawnSpot.transform.rotation, 0);

     standbyCamera.enabled = false;
     myPlayerGO.GetComponentInChildren<CharacterController>().enabled = true;
     myPlayerGO.GetComponentInChildren<UnityStandardAssets.Characters.FirstPerson.FirstPersonController>().enabled = true;
     myPlayerGO.GetComponentInChildren<Camera>().enabled = true;
     myPlayerGO.GetComponentInChildren<AudioListener>().enabled = true;

 
 }

}

,

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Answer by JimmyRage · Jun 09, 2016 at 01:11 PM

In your Connect() function you are enabling the offline mode, when removing this line it should work as intended.

For more information about the offline mode you can read the docs over here

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Answer by Moung georges · Jun 10, 2016 at 07:09 PM

Thanks. Now it works

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