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Question by CircleK · Sep 09, 2015 at 06:46 PM · animationmecanimanimator controlleranimationclip

How do I add animations as "children" or "built-in" objects under an animation controller?

Hello,

Maybe this is an easy question to answer, but if not, let me explain what I'm talking about:

I added the default implementation of an animation controller from a UI button component (a kinda cool feature of Button and other UI elements), and I got an animation controller asset along with four animation clip assets, each tied to a state in the controller. The clips show up in the project view as "children" of the controller (see below):

alt text

These child clips show up nowhere else that I could find (which is cool, since they only exist to be used within that one controller), even when I went looking for them within the actual file system (I didn't honestly look that hard).

My question is: what is the normal way to add "children" animation clips under a controller in this way? I know how to make animation clips, and I know how to use them with states in a controller state machine, but I don't know how to organize them in the project view so cleanly. The majority of clips I use only make sense in the context of a particular object and a particular state machine, and storing them as children of an animation controller would be pretty nifty.

animatinocontroller.png (4.1 kB)
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avatar image ekrais · Feb 28, 2016 at 03:45 PM 2
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I have the same question...

avatar image Nintenjo64 · Apr 16, 2016 at 01:54 PM 0
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I agree this would be useful to know but Unity don't seem to document it anywhere?? I would imagine its a simple short-cut key but cannot find which one!

avatar image paraself · Jul 16, 2016 at 08:42 AM 0
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I would like to know this either, as it can make project organization less cumbersome.

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Answer by paraself · Jul 16, 2016 at 02:19 PM

Check this answer http://answers.unity3d.com/questions/941796/storing-animation-clip-in-animator-controller.html

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Answer by theANMATOR2b · Jul 16, 2016 at 02:32 PM

I have been working outside of Unity for a while so this might be slightly off. From memory - When the clip is duplicated (ctl+d) the animations will show up unassociated to a controller. Animations not parented/associated to an animation controller can be drag and dropped onto the controller. Right?

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avatar image theANMATOR2b · Jul 16, 2016 at 02:32 PM 0
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Or possibly dropped onto the character ins$$anonymous$$d of the controller.

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