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Unity "building" old exe
Hey all,
I am currently working on a university-project and ran into a strange error.
When I build my executable, it has the 23th of August as "last change"-date (note: today is the 11th of September). No changes are applied since then.
This is really weird, especially since when I hit "Build and Run" it loads correctly. The bug only applies to the generated file. Deleting or changing the folder did not help either.
Kind regards
Jan
Answer by Dritter · Sep 11, 2018 at 07:30 PM
As it turned out, it was just appearing to build an older version.
I had a StreamWriter in one of the classes which caused a IsolatedStorageException on startup. I have absolutely no idea why it would not work when started via the executable, but it fixed the problem.
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