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Question by Yarbius · Jul 02, 2014 at 07:15 AM · c#2dmovementsprite

How to make sprites in SideScroller move in smooth curves

I am learning Unity3d with a practice project (a Moon Patrol Clone basically) I have enemies that move in the level using the below code. What I am trying to figure out is what the best way would be to make them move more naturally along curves.

 public class EnemyFighterController : MonoBehaviour
 {
 
     public float Speed;
     public float ExitSpeed; // Enemies move faster to last waypoint as they exit
     public List<Vector3> Waypoints;
     private Vector3 nextWaypoint;
 
     void Start()
     {
         getNextWaypoint();
     }
     // Get the next waypoint from the list and then remove it
     private void getNextWaypoint()
     {
         nextWaypoint = Waypoints[0];
         Waypoints.RemoveAt(0);
         if (Waypoints.Count == 0)
             Speed = ExitSpeed;
     }
 
     void Update()
     {
       transform.position = Vector3.MoveTowards(transform.position, nextWaypoint,
                                                 Speed * Time.deltaTime);
          // Once the enemy is close to the target waypoint get the next one 
          // if there is one otherwise deactivate the enemy
         if (Vector3.Distance(transform.position, nextWaypoint) < 0.1f)
         {
             if (Waypoints.Count > 0)
                 getNextWaypoint();
             else
                 gameObject.SetActive(false);
         }
     }
 }

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avatar image HarshadK · Jul 02, 2014 at 07:50 AM 0
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You might want to take a look at methods discussed in these questions:

  • $$anonymous$$oving an Object along a Bezier Curve

  • how to follow curved path?

avatar image Yarbius · Jul 02, 2014 at 02:49 PM 0
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Thanks, I will look at those. By the way I meant to add to this that I am looking for documentation and tutorials, not code or an exact solution. The project is, after all, a learning project!

avatar image tanoshimi · Jul 02, 2014 at 07:45 PM 0
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In that case, try https://www.khanacademy.org/math/precalculus/parametric_equations/parametric/v/parametric-equations-1

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