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               Question by 
               adam_unity574 · Apr 07, 2018 at 12:12 AM · 
                renderingmaterialsmaterialpropertyblockreplacement shader  
              
 
              MaterialPropertyBlock ignored when rendering with replaced shaders?
MaterialPropertyBlocks on MeshRenderers seem to be ignored when rendering with replaced shaders ( Camera.RenderWithShader, Camera.SetReplacementShader ). Is this the expected behavior? If so, does anyone know of any convenient workarounds?
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