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Question by rick-grendel · Oct 17, 2014 at 11:20 AM · javascripttransformrotatelookatwaypoint

hoe to rotate a AI as a animation

hello,

I have a waypoint system if the player reaches the waypoint he wil rotate to the next now i use transform.LookAt

The negative thing about this one is that the AI rotates immidiatly to the waypoint. I want that the player rotates as an animation I use JavaScript. And i dont want to use ITween. tank you

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Answer by HarshadK · Oct 17, 2014 at 11:29 AM

Use this:

 var speed: float = 0.5;
 
 function Update()
 {
     var oldRot : Quaternion = transform.rotation;
     transform.LookAt (target);
     var newRot : Quaternion = transform.rotation;
     transform.rotation = Quaternion.Slerp (oldRot, newRot, speed * Time.deltaTime);
 }

You can set the value of speed variable to change the speed of rotation.

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avatar image rick-grendel · Oct 17, 2014 at 11:41 AM 0
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If i do this the AI wil be stuck on the waypoint i have 3 waypoints and the AI is stuck on the first one.

avatar image HarshadK · Oct 17, 2014 at 11:49 AM 0
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The code above was to give you an overall idea. You need to put some condition in the Update to make sure the rotation only happens when required.

 var speed: float = 0.5;
 var shouldRotate : boolean = false;
 var isRotating : boolean = false;
 var newRot : Quaternion;
 
 function Update()
 {
     if(shouldRotate)
     {
     transform.LookAt (target);
     newRot = transform.rotation;
     isRotating = true;
     shouldRotate = false;
     }
 
     if(isRotating)
     {
     var oldRot : Quaternion = transform.rotation;
     if(!$$anonymous$$athf.Approximately(oldRot, newRot))
     {
     transform.rotation = Quaternion.Slerp (oldRot, newRot, speed * Time.deltaTime);
     } else
     {
     isRotating  = false;
     }
     }
 
 }

Set your shouldRotate to true when you want your game object to rotate.

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