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Add gameobjects to LOD group?
Is there a way to add a non renderer gameobject to LOD group? I'm building an asteroid belt. I want it show the asteroid ring when viewed from far and spawn asteroids when close. I rather not calculate the distance from camera, because I plan to change the size of the asteroid belt during run-time and not change the distance much.
does this object dont hold a renderer? because it’s not rendered without a renderer? or do i niss understan you?
Answer by RocketFriday · Sep 11, 2018 at 07:41 AM
No, it has to be a mesh. But there's an easy work-around:
Use OnTriggerEnter to start a fade of your asteroid belt and enable your asteroid spawner at the same time. OnTriggerExit for reverse. :)
Hope this helps!
Let me know if you need help.
-RocketFriday
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