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Multiplayer Networking with RakNet
I am looking into how Unity 5 works with RakNet in this new version and I have had no luck finding any further information that is up to date with the new version.
At the bottom of the features page for Unity 5 a section specifies its more integrated use saying...
http://unity3d.com/unity/engine-features
Multiplayer Networking with RakNet
Unity makes the deep complexities of realtime networking easy to create. Turning a single-player game into a networked multi-player game requires few changes to your existing scripts. Read more
but the link (http://docs.unity3d.com/Manual/NetworkedMultiplayer.html) leads to a dead page. Are there any other areas where I can find up to date references for using RakNet in Unity 5 or a place where I can bring this error to the attention of the administrators?
[Edit] I found this while researching implimenting networking into unity.
How do I create an AssetBundle in Unity 5.x? TODO
http://docs.unity3d.com/Manual/abfaq.html
From what I am seeing it does not appear that the documentation for Unity 5 Networking is not entirely finalized at the moment, hopefully it will be implemented soon.
I'm not sure where to find them, the Unity $$anonymous$$anual link inside unity 5 takes you back to the website manual which only has one reference that includes a passing mention of RakNet. A lot of these pages make references to unity 3.0 and networking packages using visual studios 2008.