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Question by Julian_Spring · Oct 25, 2014 at 01:44 PM · c#time.deltatimefontsize

Changing font size over time

Hello everyone.

I would like my score font to 'pop' every time a point is scored.

I would like to understand what is wrong with my logic here. As I understand this it would be possible to use time.deltaTime for this.

 void Update () {
         if (Input.GetKeyDown (KeyCode.Space) || Input.GetMouseButtonDown (0)) 
         {
             audio.Play();
             score++;
             PopUp(); 

 
         }
 
 
 
     
     }
 
     void PopUp()
     {
         myStyle.fontSize = 100 - 10*Time.deltaTime;
         myStyle2.fontSize = 100 - 10*Time.deltaTime;
         
     }
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Answer by Fornoreason1000 · Oct 25, 2014 at 01:54 PM

why do you put a debug statement in your pop up method? then you know howmany times it is called....

the logic you are using is whenever you press the mouse/key your font decreases , a pop is a increase then a decrease in size(at least from what I understand) and needs to be run in Coroutine so it can be done over a period of time`enter code here`

 void Update () {
          if (Input.GetKeyDown (KeyCode.Space) || Input.GetMouseButtonDown (0)) 
          {
              audio.Play();
              score++;
              StartCoroutine(PopUp()); //you must use StartCoroutine to run Coroutines

          }

      }
  //Coroutines must return an IEnumerator
      IEnumerator PopUp()
      {

          myStyle.fontSize = 90;
          myStyle2.fontSize = 90;
 //Waits 10 frames , play with this
        for(int framecnt = 0; framecnt < 10; framecnt++) {
              yield return new WaitForEndOfFrame();
          }
           myStyle.fontSize = 100;
          myStyle2.fontSize = 100;
          
      }

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avatar image Julian_Spring · Oct 26, 2014 at 05:35 AM 0
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Thank you so much it works perfectly. $$anonymous$$aking my game look slick.

avatar image Fornoreason1000 · Oct 26, 2014 at 07:37 AM 1
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You are welcome, glad that we sorted this out

If you want to.. you can make it Grow into the pop, to make it a bit smoother ins$$anonymous$$d of popping instantly... It's almost exactly the same code as in my answer ins$$anonymous$$d there are two for loops and you subtract/add from the font size in each loop waiting a frame(or a Tim in seconds) after each subtraction or addition...

avatar image Julian_Spring · Oct 26, 2014 at 07:46 AM 0
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Thanks for the input.

The score will increment very quickly, I feel like the user will not see the smoother popping.

Thank you again. The unity community is AWESO$$anonymous$$$$anonymous$$

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