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Question by unity_9776mk · Sep 10, 2018 at 12:29 PM · animatorparametersset

animator.setInteger doesn't work

Hello

I have a animator that starts when the game starts and instantiates prefab.

It works for Instantiating prefab, but It doesn't change the number of parameter

When i changed parameter manually, the animator works.

The codes are followed.

     void Start()
     {
         anim = GetComponent<Animator>();
         anim.SetInteger("playState", 1);
 
         if (SceneManager.GetActiveScene().buildIndex == 1)
         {
             if (playState == 0)
             {
                 for (int i = 0; i < 24; i++)
                 {
                     Num = Random.Range(0, 3);
 
                     if (Num == 1)
                     {
                         GameObject obj1 = Instantiate(Resources.Load("preChar/ybot 1"), Present_Position[i], Quaternion.identity) as GameObject;
                         //GameObject obj2 = Instantiate(g, Present_Position[i], Quaternion.identity) as GameObject;
                         obj1.transform.localScale += new Vector3(2, 2, 2); // 크기
                         obj1.transform.rotation = Quaternion.Euler(0, 90, 0); // 방향
                         obj1.SetActive(true);
                         anim.GetComponent<Animator>().SetInteger("sittingId", Random.Range(0, 4));
                         //obj1.GetComponent<Animator>().SetInteger("sittingId", Random.Range(0, 4));
                         anim.Rebind();
 
 
 
                     }
                     else if (Num == 2)
                     {
                         /* GameObject obj = Instantiate(Resources.Load("preChar/StudioNewPunch/SuitPack/SuitedMan/Models/BlueSuitFree01"), Present_Position[i], Quaternion.identity) as GameObject;
                            obj.transform.localScale += new Vector3(2, 2, 2);
                            obj.transform.rotation = Quaternion.Euler(0, 90, 0);               
                            */
 
                     }
                     else
                     {
                         ;
                     }
                 }
 
             }
         }

Let me know the problem.

Thanks for reading.

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