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Question by Masterben135 · Jul 28, 2014 at 02:15 PM · gameobjectspriteslayers

Sprite Layers

When working with sprites in the same layer, I noticed that the sprites/GameObjects that are created first are automatically on a higher layer than those created after them.

Is there any way to change this behavior to make the last GameObject created the highest in its layer?

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Answer by Lazdude17 · Jul 29, 2014 at 04:18 PM

Don't think of it so much as when the object is created but when it's layer is assigned. I believe setting the layer in the start function for the specific sprites you want should solve the problem.

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avatar image Masterben135 · Jul 29, 2014 at 04:21 PM 0
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This sounds like it'll work better! I wanted to avoid the Z-axis if I could. Thanks!

avatar image Lazdude17 · Jul 29, 2014 at 04:29 PM 0
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I'm doing it this way in my game to make weapon particles appear in front of my weapons ins$$anonymous$$d of behind.

     void Start () 
     {
         particleSystem.renderer.sortingLayerName = "Player";
         particleSystem.renderer.sortingOrder = 5;
     }

You can also use the sprite renderer component of an object too.

avatar image Masterben135 · Jul 29, 2014 at 04:45 PM 0
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Wait, wait, wait. Are sprites first ordered by LayerName, THEN by sortingOrder?

avatar image Masterben135 · Jul 29, 2014 at 04:56 PM 0
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They ARE! $$anonymous$$uahahaha! This fixes everything, Thanks!

avatar image Lazdude17 · Jul 29, 2014 at 05:39 PM 0
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No problem. Good luck with your game :)

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Answer by feyyd · Jul 29, 2014 at 04:31 PM

Perhaps it isn't what you are looking for, but when the sprites are created you can set the sortingOrder and sortingLayer programatically with sprite.sortingOrder and sprite.sortingLayerName.

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