Can you have a prefab animation that you can call within another animation?
Hi, I want to make a set of FX animations as prefabs (imagine the kind like the Batman-like "POW"), and I would like them to appear when characters are fighting each other. Are there any best practices doing stuff like this?
How could I make any scripting modular as well? Thanks!
Answer by Kali2048 · Oct 14, 2015 at 09:41 AM
You could use animation events to instantiate those effects at a specific time in your character animation: http://docs.unity3d.com/Manual/animeditor-AnimationEvents.html
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