Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 08, 2013 at 02:32 PM by Bunny83 for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by radiktus · Jan 08, 2013 at 02:02 PM · instantiatetransforminvokerepeating

invokerepeating stops suddenly

so im using the code below to generate mobs. for some reason, when the original prefab gets destroyed, the codes stops creating duplicates as well.

i dont know the reason why it stops when it shouldnt

note: i used it earlier and it works fine, i just used it under a new prefab and new spawn points, so i copied it to a new js script aswell.

 #pragma strict
 var spawnTrgts : GameObject[];
 var newTarget : Transform; 
 
 function Start () { //initialize spawning points array
  spawnTrgts = GameObject.FindGameObjectsWithTag("sqspawn");
 
 //   Debug.Log(spawnTrgts.Length);
 }
 
 // Starting in 0.5 seconds, a projectile will be launched every 0.3 seconds
 InvokeRepeating("LaunchProjectile", 2, 3);
 
 function LaunchProjectile () {
 
  var spawnPos = spawnTrgts[(Random.Range(0, spawnTrgts.Length))].transform.position; //randomly return position of a spawn point
 
  Instantiate(newTarget, spawnPos, Quaternion.identity);
 
 // Debug.Log(spawnPos);
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image radiktus · Jan 08, 2013 at 02:06 PM 0
Share

never$$anonymous$$d got it, looks like i just added the prefab from the hierchy and not the assets.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate Problem 2 Answers

The variable othertransform of Prefab has not been assigned 2 Answers

Trying to get a shoot function working in unity using instantiate and it isn't working. 1 Answer

Simple Instantiate gameObject problem 3 Answers

Problem with GetComponentinChildren and Instantiate 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges