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This question was closed Dec 26, 2012 at 06:49 AM by Fattie for the following reason:

The question is answered, right answer was accepted

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Question by OwenBayi · Dec 25, 2012 at 05:16 PM · rigidbodytransformspherefireball

Throwing Spheres

I am following a tutorial on throwing crates or something, but I am doing it with fire balls (referred to as 'fire' in script) They appear once i press left click where I am standing, but stay in the air where i was standing and they don't move. Help? Thanks in advance, and Happy Holidays!

JavaScript:

 var Speed = 3.0;
 var firePrefab:Transform;
 
 function Update(){
     if(Input.GetButtonDown("Fire1")){
     var fire = Instantiate(firePrefab, transform.position, Quaternion.identity);
     
     fire.rigidbody.AddForce(transform.foward * 2000);
     }
 }
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avatar image $$anonymous$$ · Dec 25, 2012 at 05:56 PM 0
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Even though I know this is an obvious question, did you check to make sure that the rigidbody component of your prefab is not kinematic and that it is using gravity? :)

avatar image Lemonizer · Dec 25, 2012 at 10:38 PM 0
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(transform.foward * 2000);

Change "foward" to forward.

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Answer by OwenBayi · Dec 26, 2012 at 02:31 AM

Sorry for the bother, I figured it out. It was the forward problem that lemonizer mentioned, and the 'fire' was the parent of a non-rigidbody object. Thanks for the help.

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