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How to import multiple UV Maps for a mesh into Unity?
I have a character that will have clothing based on UV Maps made in blender. I want to have the clothing cusotmizable. How could I accomplish this?
Any references I could use? Thank you!
There is not a reference for Unity because it is made by graphics artist in general.
But in Blender texture, It allow you to choose which uv map position to choose from texture for each mesh surface right?
Then when in Unity, You have the texture + material. They are customizable by using custom shader. Which allow you to change texture color and in some case allow you to swap texture as well.
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