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             closed May 27, 2020 at 05:34 AM by 
             Symbie. 
            
 
             
               Question by 
               Symbie · May 22, 2020 at 02:54 AM · 
                raycastpositionlinerenderer  
              
 
              Setting the position of linerenderer
I am making an fps and am using a raycast too shoot, obviously these are invisible so i tried using a linerenderer to see where you're shooting. how do i make it that the line appears from the centre of the screen to where the shot has gone and then disappear after a second. this is what i have at the moment. at the moment the linerenderer is in the middle of my scene and the other point goes to where i shoot. Script using System.Collections; using UnityEngine;
 public class PlayerShoot : MonoBehaviour
 {
     public PlayerWeapon weapon;
 
     [SerializeField]
     private Camera cam;
 
     [SerializeField]
     private LayerMask mask;
 
     public LineRenderer lr;
 
     void Start()
     {
         if (cam == null)
         {
             Debug.LogError("PlayerShoot: No camera referenced!");
             this.enabled = false;
         }
 
         lr = GetComponent<LineRenderer>();
         
     }
 
     void Update()
     {
         if (Input.GetButtonDown("Fire1"))
         {
             Shoot();
         }
     }
      void Shoot()
     {
         RaycastHit _hit;
         if (Physics.Raycast(cam.transform.position, cam.transform.forward, out _hit, weapon.range, mask))
         {
             //We hit something
             if (_hit.collider)
             {
                 Debug.Log("Hit for " + weapon.damage);
 
                 EnemyHealth enemyHealth = _hit.transform.gameObject.GetComponent<EnemyHealth>();
                 enemyHealth.currentHealth -= weapon.damage;
 
                 lr.SetPosition(1, _hit.point);
             }
         }
     }
 }
 
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