- Home /
Transparent Gaps between textures
Hello community!
I am currently working on a 2d terrain generator. Below you can see a 25 by 25 Chunk.
My chunk is made out of 2 Meshes. The first mesh is the big background. The second one is everything else.
I use a texture atlas and uv coordinates to give the mesh different textures.
But in the second picture you can see my problem.
Transparent lines between the textures whenever I move the camera. Can anyone imagine what the problem is?
Things I already tried to do:
Change max texture size above real texture size.
Change wrap mode to Clamp and Repeat
Texture Importsetting to Advanced. (Turned off Mipmapping, tried every single format type)
I really hope someone has a solution to this, as this is ruining complete the visuals of the game.
Your answer
Follow this Question
Related Questions
Texture is showing strange 0 Answers
Texture Errors 0 Answers
Cutout Texture Flickering/Curved effect with Camera movement 1 Answer
problem with gap at specific radius 0 Answers