Transform Gizmos broken for some objects after upgrading to 2021.2.2f1
So I just upgraded my project from 2020LTS to 2021.2.2f1 to have some of the latest URP features.
For some reason some of my object's transform gizmos (e.g. the arrows around the object when selecting the object with the Move Tool) are not showing up (or rather seem to be really off-center and bugged). Some object are fine, and others are not.
Changing from local to global or pivot to center does not change anything. Tried restarting unity and my computer. Videos: https://imgur.com/a/cnQSOoS
I'm also currently getting a InvalidOperationException error when I ctrl+z, unsure if it could be related.
Edit: While doing some troubleshooting I found that disabling my gizmos fixes the issue. Going further into it, it seems that having the gizmos enabled for some whatever component is attached to the problematic object is causing the issue. So when I disable the gizmos for the character controller and the audioSource, the transform tools gizmos start working properly.
This is not a great workaround though.
Answer by ecoude · Nov 16, 2021 at 11:23 PM
Probably related to this, and if so it will be fixed with 2021.2.3f1 releasing tomorrow. https://forum.unity.com/threads/cinemachine-virtual-cameras-dont-show-move-tool-and-rotate-tool-in-2021-2-2.1198015/
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