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Question by Viking Goblin · Jan 18, 2015 at 10:12 PM · collider

Open a door by standing on a button

I am very new to c# I know this is simple I just don't understand what the debugger is trying to tell me: using UnityEngine; using System.Collections;

public class Button : MonoBehaviour {

     public GameObject player;
     private int count;
     public GameObject door;

     // Use this for initialization
     void Start ()
     {

 
     }
 
     // Update is called once per frame
     void Update ()
     {
     if (count == 1) {
                     door.transform.position = new Vector3 (0, 50, 0);
 
             }
     }

     void OnTriggerEnter (Collider other)
     {
             if (other.gameObject == PlayerInits) {
                     count++;
             }
     }

     void OnTriggerExit (Collider other)
     {
             {
                     if (other.gameObject == player) {
                             count = Mathf.Max (0, count - 1);

                     }
             }
     }

}

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avatar image Chris333 · Jan 19, 2015 at 01:46 AM 0
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Hi, in your if statement use CompareTag(). Take a look at the following link. http://docs.unity3d.com/ScriptReference/Component.CompareTag.html

You have also to give the objects a tag in the inspector. http://docs.unity3d.com/$$anonymous$$anual/Tags.html

avatar image getyour411 · Jan 19, 2015 at 04:19 AM 0
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  • to Owen; I'm going to guess the problem is line 23 GObj = PlayerInts I see no reference/declaration for that

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