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Question by dudaplx2 · Mar 07, 2018 at 08:05 AM · scripting problemnetworking

NetworkClient handler is not getting called.

Hello, I am trying to send and recieve messages beetween NetworkClients. I run two instances with the same code (editor and standalone). I can successfully register the handler (i can see it in "Handlers" while debugging), but "OnMessageRecieved" never gets called. I use "Network Manager HUD" for this.

Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.Networking.NetworkSystem;
 using UnityEngine.UI;
 
 public class Streamer : NetworkManager
 {
     private short myTextMsg = 888;
 
     NetworkWriter writer;
 
     // Use this for initialization
     void Start ()
     {
         
 
         
     }
     
     // Update is called once per frame
     void Update ()
     {
         if (client != null)
         {
             if (client.isConnected)
             {
                 //writer = new NetworkWriter();
                 //writer.StartMessage(myTextMsg);
                 //writer.Write("Hello");
                 //writer.FinishMessage();
                 //client.SendWriter(writer, Channels.DefaultReliable);
 
                 client.Send(myTextMsg, new StringMessage("Hello"));
             }
         }
     }
 
     public override void OnClientConnect(NetworkConnection connection)
     {
         client.RegisterHandler(myTextMsg, OnMessageRecieved);
 
         Debug.Log(client.connection.connectionId + " Connected!");
     }
 
     public void OnMessageRecieved(NetworkMessage netMsg)
     {
         Debug.Log("Message from " + netMsg.conn.hostId + ": " + netMsg.reader.ReadString());
     }
 }

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Answer by dudaplx2 · Mar 07, 2018 at 11:17 AM

Ok, so it turns out, that NetworkClient.Send() sends data to the server and not the other client.

I had to add this (i stilll have to change SendToAll() to get what i want, but i'm out of time for today):

 public override void OnStartServer()
     {
         base.OnStartServer();
 
         NetworkServer.RegisterHandler(myTextMsg, OnServerMessageRecieved);
     }
 
 public void OnServerMessageRecieved(NetworkMessage netMsg)
     {
         NetworkServer.SendToAll(myTextMsg, netMsg.ReadMessage<TextMessage>());
     }

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