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Question by Lakyn · Sep 07, 2018 at 06:21 AM · texturequads

How to move quads using script?

I am trying to make a scrolling background with quads to make it suit every resolution. But since texture type "Advanced" was removed from Unity, I cant find a way to move those quads from script. Thanks for any help.

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avatar image eses · Sep 07, 2018 at 08:10 AM 0
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Hi @Lakyn
$$anonymous$$oving a quad is not any different than moving any object.

See the manual:
https://docs.unity3d.com/ScriptReference/Transform.Translate.html https://docs.unity3d.com/ScriptReference/Transform-position.html

I don't quite know what you mean by removal of Advanced texture type - are you actually talking about "moving" texture by animating material UV coordinates?

avatar image Lakyn eses · Sep 07, 2018 at 09:24 AM 0
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Yeah thank you for re$$anonymous$$ding @eses. I havent asked clearly. I am trying to animate the background image made as material(attached to a quad object) to be scrolling. I tried it with following script:

public class BGLooper : $$anonymous$$onoBehaviour {

 public float speed = 0.1f;

 private Vector2 offset = Vector2.zero;
 private $$anonymous$$aterial mat;

 void Start () {
     mat = GetComponent<Renderer>().material;
     offset = mat.GetTextureOffset("_$$anonymous$$ainTex");
 }
 
 void Update () {
     offset.x = speed * Time.deltaTime;
     mat.SetTextureOffset("_$$anonymous$$ainTex", offset);
 }

}

And it didnt work...

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Answer by bpaynom · Sep 07, 2018 at 09:55 AM

Make sure you set the Wrap Mode to Repeat in the Inspector Panel of the texture.

And Change the your line offset.x = speed * Time.deltaTime; for this one offset.x += speed * Time.deltaTime;

Notice the +=

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avatar image Lakyn · Sep 07, 2018 at 09:59 AM 0
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Already had that and still doesnt work.

avatar image Lakyn · Sep 07, 2018 at 10:22 AM 0
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Yes now it works, thanks a lot!

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