How to render a Laser Pointer always after the canvas is Rendered?
Hello, I'm working with Unity 2019.3 in a VR project and I am stumbling on this problem:
Sometimes, especially when the laser pointer hits the wall, the canvas is rendered after the laser (as can be seen from the screenshot below). Thus I am trying to find a way to have the laser always rendered on top of everything.
I know that many people use a second only depth camera in order to render some objects like guns or HUD always in front of everything, this feature in the Universal Render Pipeline is called stack camera, but it is not available for VR project with the Multi pass mode.
Any idea on how I can solve this?
canvas-rendered.jpg
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