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Substance customized sbsar location?
I wish to use Substance materials for part of my iOS workflow - mostly to make "programmer art" that doesn't suck quite so badly :) I really only want to get at the baked texture + normals so I can tweak it in Photoshop with overlays or whatnot.
I would like to customize the free "concrete_049.sbsar" so I select the "Add Substance from prototype" button and rename that copy to "MyConcrete" and I tweak it to my liking. I don't see a way to save the texture from within Unity. Can I do it in Unity?
As a fallback(?) - the Substance Player does have this ability, but I don't know where the MyConcrete "copy" is saved. Substance Player (MacOS version) doesn't show me multiple versions within the sbsar file so it doesn't seem that it in a resource fork or whatnot in there :) Do I just have to copy the .sbsar myself to get it into Substance Player? Seems awkward. Any tips appreciated!
Answer by Jerc · Dec 15, 2011 at 02:14 PM
In the substance material inspector on the top right there is a small gear icon, click on it and you should see a menu item called "Export Bitmaps" that allows you to export your substance outputs as bitmaps.
Thanks for the answer... I would never have looked there - pretty obscure!
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