Question by 
               miguelSantirso · Dec 30, 2018 at 08:24 AM · 
                shaderrenderingpipelineoutline  
              
 
              Per-object outline effect in LWRP
I want to have an outline effect for my objects in a project using the lightweight render pipeline.
To do so, I have added a custom pass to the pipeline but I see that my pass is ran after all the objects have finished the previous one, and the effect does not look how I would like. See the image below:

Any hints on how to achieve the effect in LWRP?
 
                 
                outline-problem.png 
                (209.9 kB) 
               
 
              
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