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Question by
antoine1fr · Sep 05, 2018 at 09:33 PM ·
unicode
How does Unity handle grapheme clusters when building font textures?
When requesting characters using Font.RequestCharactersInTexture
, how does Unity handle grapheme clusters ("perceived characters") consisting of more than one code point? Let's consider the following cluster: "กำ". Will Unity generate one glyph ("กำ") on the font texture, or two glyphs ("ก" and " ำ")?
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