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Question by antoine1fr · Sep 05, 2018 at 09:33 PM · unicode

How does Unity handle grapheme clusters when building font textures?

When requesting characters using Font.RequestCharactersInTexture, how does Unity handle grapheme clusters ("perceived characters") consisting of more than one code point? Let's consider the following cluster: "กำ". Will Unity generate one glyph ("กำ") on the font texture, or two glyphs ("ก" and " ำ")?

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