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Question by Favonius · Dec 08, 2015 at 12:00 PM · movementbugclick to move

Objects move toward the center of the screen right after it is created

So I'm not sure why my objects ware doing this. So when I instantiate my player object, it will move towards (0,0) before I click anywhere. I have a player controller script that will have my plyaer objects move when I click at a location. Does anybody know why it's doing this?

Here's my code

 public class PlayerController : MonoBehaviour {
 
     //Movement variables for player
     public float moveSpeed;
     public float moveVelocity;
     private Vector3 target;
     private Vector3 mousePosition;
     private float targetDistance;
     private Rigidbody2D rBody;
     SpriteRenderer color;
 
     GroundColor collision;
 
     //Stats
     public float health;
 
 
     // Use this for initialization
     void Start () {
         rBody = GetComponent<Rigidbody2D>();
         color = GetComponent<SpriteRenderer>();
         color.color = new Color(0f, 1f, 0f, 1f);
         collision = GetComponent<GroundColor>();
 
     }
 
     // Update is called once per frame
     void Update () {
         //Debug.Log("moving");
         Move();
     
     }
 
    public void Move()
     {
 
         moveVelocity = 0f;
         if (Input.GetMouseButtonDown(0))
         {
             target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             target.z = transform.position.z;
         }
         transform.position = Vector3.MoveTowards(transform.position, target, moveSpeed * Time.deltaTime);
         Vector3 dir = mousePosition - transform.position;
         float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.AngleAxis(angle + 90.0f, Vector3.forward);
     }
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Answer by Fanttum · Dec 08, 2015 at 09:45 PM

0,0,0 is the default vector 3. So both mousePosition, and target = 0,0,0 on frame one.

You can change the default value when you initialize the variable, or make sure it won't move until you clicked at least once.

For example.

 private bool clickedOnce = false;
 
 public void Move()
  {
  
      moveVelocity = 0f;
      if (Input.GetMouseButtonDown(0))
      {
          target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
          target.z = transform.position.z;
 if (!clickedOnce) {
 clickedOnce = true;
 }
 
      }
 
 if (clickedOnce) {
      transform.position = Vector3.MoveTowards(transform.position, target, moveSpeed * Time.deltaTime);
      Vector3 dir = mousePosition - transform.position;
      float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
      transform.rotation = Quaternion.AngleAxis(angle + 90.0f, Vector3.forward);
 }
 
  }

Or something like that.

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avatar image Favonius · Dec 14, 2015 at 09:18 PM 0
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Oh man thanks a lot that works. Why didn't I think of doing a bool to check if I've clicked..

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