Question by
teamultraforce · Mar 13, 2016 at 02:07 AM ·
javascriptscripting problempickuppick uppick up object
Carrying an object using Javascript
I'm not very good with coding in general, so bear with me...I'm trying to make a simple game where you carry an item once you're inside the item's doormat trigger and drop it into a box using Javascript, but the problem is that my script isn't working! What can I do to fix this? Currently this script is attached to my doormat trigger:
#pragma strict
//variables
public var myObject : Transform;
public var target : Transform;
public var apple:GameObject;
function Update ()
{
//follows the ball at the set vector distance
myObject.position = target.position + new Vector3(0,0,0);
myObject.rotation = target.rotation;
}
function OnTriggerEnter (other:Collider) {
if (other.gameObject.tag == "Apple"){
apple.GetComponent.<Transform>().position = new Vector3(0, 1, 3);
}
}
And this is the script attached to my player:
#pragma strict
public var apple:GameObject;
public var isInsideCollider:boolean = false;
function Start () {
}
function Update () {
if (Input.GetMouseButtonDown(0) == true){
if (isInsideCollider == false){
isInsideCollider = true;
}else{
isInsideCollider = false;
}
}
if (isInsideCollider == true){
apple.GetComponent.<Transform>().position = new Vector3(0, 1, 3);
} else {
}
}
function OnTriggerEnter () {
apple.GetComponent.<Transform>().position = new Vector3(0, 1, 3);
}
I appreciate any and all help! Thank you so much in advance!
Comment
Your answer
Follow this Question
Related Questions
Error : Unknown identifier : FlashLight 1 Answer
Pickup Script Problem 1 Answer
Unknown Identifier : Hunger? 1 Answer
New Hierarchy Son Script 0 Answers
Java Script to talk to C# script 0 Answers