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Question by MrLucid72 · Dec 17, 2016 at 05:28 AM · multiplayerlobbymatchmaking

[Mplayer/HLAPI] How to use "void OnPlayerDisconnected(NetworkPlayer player)" in NetworkLobbyManager class?

https://forum.unity3d.com/threads/no-docs-for-onplayerconnected-disconnected-disconectedfromserver-how-to-use.446662/

I tried searching this on API docs, but 0 results. These seem especially useful for the NetworkLobbyManager because all the other overrides just provides the NetworkConnection, while OnPlayerDisconnected actually provides the NetworkPlayer.

I would love to use this, but how?

I can't override it -- but I can plainly type "public void onPlayerConnected(NetworkPlayer player)" and Intellisense will fill it all out for me. I thought maybe it's like "void start()" that just happens auto"magically", but none of these voids ever trigger.

So.. how do I use them within NetworkLobbyManager class?

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