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Question by tyxman · Jul 06, 2016 at 10:21 PM · animation2denemyissuemoving

Unity2D Animation issues

So I have a flying enemy and to make it more lively I want it to be animated going up and down. I got the animation working but the enemy no longer follows the player. I made sure to remove the x,z properties from the animation but the controller no longer moves the character it's adding velocity and everything.

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Answer by _Yash_ · Jul 07, 2016 at 04:17 AM

if its continuous motion you should write a script that moves the enemy instead of animation because animation will override the physics.

void LateUpdate(){ transform.position = initialPos + new Vector3(0f,Mathf.Sin(Time.time),0f); }

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avatar image tyxman · Jul 07, 2016 at 04:40 AM 0
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Wow thanks worked perfectly!

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