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Question by JakeTheDane · Jan 15, 2019 at 09:38 PM · enumeditorguilayout

Hide fields depended on enum selection

I have tried to google a bit and found this https://answers.unity.com/questions/192895/hideshow-properties-dynamically-in-inspector.html But i am having a bit of a hard time trying to implement it as im not sure how to do it based on the selection of a enum.

Depended on what selection i have in my enum, ill try to do an example here -> public enum Options { foo, bar };

then if i select foo,i would like -> public int option1; to show up. If i select Bar, i dont want it to show up in the editor.

How would i be able to go about solving this?

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avatar image JakeTheDane · Jan 15, 2019 at 09:38 PM 0
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Im sorry about it being messed up and in one block, i had separated it with line shifts, but it seems like it removed those.

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