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Question by Bob12343 · Apr 14, 2015 at 11:24 PM · scenetcpclient

How to transfer an TCPClient trough a different scene?

I am trying to transfer, my TCPClient (client socket connection) from a login scene to a play scene. I dont want to close and reopen it again. What would be the best approch?

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Answer by shopguy · Apr 15, 2015 at 01:39 AM

You can make it a static variable, for C#:

 public class MyClass : MonoBehaviour
 {
 public static TCPClient *MyClient;
 }

That way it doesn't get destroyed with the object. Or you can use this: http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

Or some other variations/combinations of the above.

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