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               Question by 
               EliasTheCreeper · Apr 01, 2020 at 09:19 AM · 
                scripting problemscenedontdestroyonload  
              
 
              How do I transfer a gameobject created in one scene to another scene AND use it in a c# script?
I want to use a GameObject I have created in my first scene in a script of an object in another scene, at the moment I transfer the object using the function dontdestroyonload. Can someone help me with this problem, I did not find anything online.
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              Answer by bzone_mx · Apr 01, 2020 at 10:58 AM
Create a prefab of the object, instantiate when needed or simply drag the prefab into the scene.
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