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Question by FuryFight3r · May 28, 2017 at 07:20 AM · gameobjectinstantiateprefabprefab-instance

Modifying/Calling Instantiated Objects

Hey there guys, I'm a little bit stuck on modifying instantiated objects, it seems a bit too difficult for me to work out, what i am trying to achieve is the object that instantiates, I want it to be moved to a child of an object, but i can see what I'm doing wrong, I am trying to move the prefab, not the newly instantiated object, how can i control the instantiated object rather than the prefab to instantiate? this is the c# code i currently have.

         if (other.CompareTag("seed"))
         {
             Destroy(other);
             lastPos = other.transform.position;
             Instantiate(cottonPlant, lastPos, Quaternion.identity);

             //HERE IS THE ISSUE
             cottonPlant.transform.parent = dirt.transform;
         }
 
         if (other.CompareTag("dfseed"))
         {
             Destroy(other);
             lastPos = other.transform.position;
             Instantiate(dragonPlant, lastPos, Quaternion.identity);

             //HERE IS THE ISSUE
             dragonPlant.transform.parent = dirt.transform;
         }
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avatar image AmbushSky · May 28, 2017 at 07:23 AM 0
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Try something like:

 GameObject plant = Instantiate(cottonPlant, lastPos, Quaternion.identity);
 plant.transform.SetParent(dirt.transform);

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Answer by FuryFight3r · May 28, 2017 at 07:25 AM

I have found a solution,

         if (other.CompareTag("seed"))
         {
             Destroy(other);
             lastPos = other.transform.position;
             GameObject gO = Instantiate(cottonPlant, lastPos, Quaternion.identity) as GameObject;
             gO.transform.parent = dirt.transform;
         }
 
         if (other.CompareTag("dfseed"))
         {
             Destroy(other);
             lastPos = other.transform.position;
             GameObject gO = Instantiate(dragonPlant, lastPos, Quaternion.identity) as GameObject;
             gO.transform.parent = dirt.transform;
         }

simply by putting GameObejct 'name' then instantiate i have made a recognizable object that can be used to modify the instantiated prefab.

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avatar image Masterio · May 28, 2017 at 07:30 AM 0
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use SetParent() ins$$anonymous$$d parent.

https://docs.unity3d.com/ScriptReference/Transform.SetParent.html

avatar image FuryFight3r Masterio · May 28, 2017 at 07:39 AM 0
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Thanks for the input, but I'm unsure of how this will interline with my other code calling from that dirt GameObject, as it has to be a Transform, not a GameObject and when i change it to Transform, it messes with everything else that is already working off dir as a GameObject.. im sorry im not the greatest at explaining things haha, this is the code i have if you think there may be a way around this.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class plantingScript : $$anonymous$$onoBehaviour {
 
     float fertTimer = 600;
     float maxFertTimer = 600;
 
     bool fertAdded = false;
 
     public GameObject cottonPlant;
     public GameObject dragonPlant;
 
     ParticleSystem fertParts;
 
     public GameObject fertPartsGo;
     public GameObject eFert;
     GameObject dirt;
 
     Vector3 lastPos;
 
     Quaternion lastRot;
 
     // Use this for initialization
     void Start () {
         dirt = gameObject;
         fertParts = dirt.transform.GetChild(0).GetComponent<ParticleSystem>();
         fertParts.Stop();
         gameObject.GetComponent<BoxCollider>().enabled = true;
     }
     
     // Update is called once per frame
     void Update () {
 
         if(fertTimer <= 0)
         {
             fertAdded = false;
             fertTimer = maxFertTimer;
         }
 
         if (fertAdded)
         {
             fertTimer -= Time.deltaTime;
         }
         if (!fertAdded)
         {
             fertTimer = maxFertTimer;
             fertParts.Stop();
         }
     }
 
     private void OnTriggerEnter(Collider other)
     {
 
         if (other.CompareTag("seed"))
         {
             Destroy(other);
             lastPos = other.transform.position;
             GameObject go = Instantiate(cottonPlant, lastPos, Quaternion.identity) as GameObject;
             cottonPlant.transform.parent = dirt.transform;
         }
 
         if (other.CompareTag("dfseed"))
         {
             Destroy(other);
             lastPos = other.transform.position;
             GameObject go = Instantiate(dragonPlant, lastPos, Quaternion.identity) as GameObject;
             go.transform.parent = dirt.transform;
         }
 
         if (!fertAdded && other.CompareTag("bagoffert"))
         {
             fertAdded = true;
             lastPos = other.transform.position;
             lastRot = other.transform.rotation;
             other.GetComponent<BoxCollider>().enabled = false;
             Destroy(other);
             fertParts.Play();
             Instantiate(eFert, lastPos, lastRot);
         }
 
     }
 }
 

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