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Question by jast26 · Sep 03, 2018 at 05:42 PM · procedural-terrain

procedural terrain algorithms 2d

i have looked around on the internet for tutorials regarding procedula terrain generation, especially for organic ones. My hope is to generate a terrain with more than 2 block types,(the only ones i found deal only with cave generation where a block is either present or absent (hollow)) but i don't know where to start. Can someone link me some good resources?

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avatar image DawdleDev · Sep 03, 2018 at 08:25 PM 0
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I am not a procedural expert, but I want to help lay a foundation for those who can help. Firstly, are we talking just surface terrain or underground too? Second, are we talking a simple grid like terraria, or a smooth, polygon surface? I'm sorry I cant really help, but I hope you find some people who can!

avatar image NoDumbQuestion · Sep 04, 2018 at 01:46 AM 0
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The basic

https://catlikecoding.com/unity/tutorials/

avatar image jast26 NoDumbQuestion · Sep 04, 2018 at 03:18 PM 0
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thanks! I will have a look :)

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