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Question by maxhetman · Sep 03, 2018 at 05:07 PM · shadermeshprogramming

Display mesh with wireframe using barycentric coordinates

I have a mesh like this https://imgur.com/a/Mm7IH7ain. Vertices are not shared and colors are stored in vertices so I dont use UV coordinates. I need to display mesh as well as its triangles wireframe. This post says its possible using barycentric coordinates and writing custom shader. But i cant understand how to do this and searching the Internet gave me no result. Thanks for helping

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