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Question by
Paolonino · Sep 03, 2018 at 03:22 PM ·
c#bundleexternal-application
Is there a way to build an Asset Bundle without open Unity Editor?
Hi everyone, I'm trying to build asset bundle file (Android, Android.manifest,ecc). The only way that allow me to do this for now is the 'standard' method. But I need to create these files on a different software without open Unity Editor. My target is to create a standalone software that allow you to select a 3d object and create the asset bundle file that contain it. Is there a way to do it? I have already tried to use BuildPipeline method, but it work only if Unity Editor is open. A software made by Unity that do this would be ok too. The only problem is that I don't want to open the editor to build the asset bundle; Does anyone know if it is possible?
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