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Can't build. Tried so many things. (Java, AndroidSDK)
First of all, I would like to say that I found several subjects regarding the errors I am having but none of them could fix it. I even trying Unity Cloud Build and the error persists. So, below I will try to give the amount of information that I have and what I've tested so far. 
 This issue first ocurred three days ago and I still researching so far a way to build but it wont compile. 
 My 3rd parties plugins are: 
 - Google Play Services / Play Games - Packages folder: Analytics Library, TextMesh Pro, Package Manager UI, In app Purchasing, com.unity.ads 
 That being said, here we go to the issue: 
 First, when I try building with Gradle 
 Java Heap Size
 Then I read several topics regarding using Internal build to solve this problem, so a new error appears: 
 Win32 IOException returned ERROR_BROKEN_PIPE
I tried reinstalling Java and also downgrading java to 8 (JDK) 
 I also tried reinstalling some packages of Android APIs (since i am targeting the api 28) 
 I also tried moving the files from C to D, and moving it back. Running it as administrator, building it in development mode, splitting binaries into two pieces, changing the Java Heap size to 2g as well. Nothing worked. 
 When I thought everything was lost I found a unity service named Cloud Build. I had some aha moment but nevertheless it failed to build after 30min.
Here are the log for the Cloud Build
 https://pastebin.com/wAK6f3zQ 
 My game runs normally in the Editor... No errors. 
 Can anyone help me out? =( 
 Thanks.
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