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Question by
Squaredwarf · Feb 28, 2020 at 10:29 AM ·
materialimportassetsize
Material tiling on imported fbx model doesn`t fit
I have a model as fbx file from SketchUp. The problem comes when I assign a material to this fbx model, it doesn't show well until I put the tiling at 0.01. When I use a game object from Unity, like a basic sphere the material shows up just fine using the tiling of 1. I have been trying different import settings but nothing makes the material show up normally when the tiling is 1.
Setting when exporting from Sketchup as .fbx file: Scale: [checked] Swap YZ coordinated (Y is up) Units: Meters
Import settings Unity: Scale Factor: 1 Use File Scale: [Unchecked] Generate colliders: [Checked] The rest of the settings is normal.
If anyone knows the solution or needs more information, please let me know, and thank you in advance! Lucas
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